Wednesday, March 26, 2014

Objects

Any object holds emotional ,social, or functional values. Objects can be tools to be used and also media to see through another world.
There are several usages of objects . Analyzing these functions gives us insight on how to use objects in computing and designing IOT.

1. Represent 
1.1 Mood : Affective & Expressive computing This can be used for therapy, or share of social communication, or entertainment.
1.2. Fact / State : A Flag to represent

2. Sense ing media : Objects can be used to sense and assist with cognition / learning

3.  Share cultural assumption: Cultural artifact As a social probe   : Objects hold culture and assumptions. This can be helpful or be used for creating a common ground for communication.

4. Recording, and Manifesting : Objects can be a marking, a result or a thing crafted during a certain time, manifesting the time and activity of ourselves.

5. Manipulation & Creation Tool : Objects can be used to manipulate and create something else , either a craft object or an artwork.

IOT enables the hardware and software to be merged and objects to communicate through clouds. Objects can be active agents, not a tool any more.

I am wondering whether objects can be both the tool and the media. If that happens, then objects are reborn as cognitive synesthetic media for creativity use.

Examples would be cell phones, clay, light beam, etc.
Critical tools.

Questions: Can object be tools to think ? (constructivist learning / critical making / critical interaction ) Can objects be used to cognition? Data visualization?
How does Phenomenology affect the usage of objects? Does phenomenology view objects as tools? What other theory view objects as media?

Result: Wearable ?? IOT ?? Learning Tangibles?

I want to create a relationship of objects that helps us create, learn, or communicate. Objects can represent our mood, cognition, and process. Objects can be extension of ourselves. We can see through and sense through other objects, and represent ourselves and our state of activity or mind through objects.

Everyday interaction as performance with objects / /?

Context: in a context of designing social objects // ?
AI with object --> Social robots // ?
Performance of objects // ?
Objects gaze back at us  ?

Our relationship with objects :
Utilizing objects for creative tool / communication / learning  / expressive object

 Metaphorism

Industrial Design

The relationship of human and the objects // how digital media can enhance /affects it.

Objects can be our friends through AI / Interactive Technology // ? Extension of our body and mind // ? (Tools)

How objects can trigger action // ?  --> construct social change ?
critical interaction  //

Storytelling /// ?
Learning / Entertainment //




1.  How can our Everyday interaction become augmented as performance (through digitla technology)?
Weaving made out of our footsteps // ?
What is the differnce btw everyday lives and performance ? 
How can we transform everyday interaction as performance ? 
How can objects trigger action and maybe extend it to construct social or personal change?
Can interaction become a critical action ?
Social change through interaction with objects // ?

2 . What can our bodily practices (Affordances) inspire interaction design?  // Can affordances be designed inspired through bodily practices? 
     (in performance, social interaction, activity, craft ) 

3. How can object assist with our cognition ? and helps us think? ready in hand // affordances // 
  Objects used for learning / /play ?

4. How can objects hold story and culture ?

5.  Is Interaction with Autonomous objects sociable?  Does it help creativity ?  
Creativity support tool :
Digital / mediatized /Creation / Performance / Shadow play // mediatized /Augmented theater / / ? children's puppetry / / ?  (storymaking tool)
AI / autonomy helps creativity support /

6. Information retrieval and display --> tangible ?


/// Children education (language, programming concepts) through tangible toys in modular blocks //
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